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Mei

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Mei

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  1. would be cool if they do that's but meeh not expecting '-' 🤷‍♂️
  2. .-. bully 😂 also meeh i bored so idc anymore lol
  3. not only you also me has this problem '-'
  4. I Already Read it but Really Make Neckless and Tradeable should be cool cause and also ill help people who need specific rings and neckless thats people has they can buy it without spend huge amount metrial to create rings and neckless just they can buy already crafted and have stats thats they need. cool idea but i dont think AG Team will accpet it '-'
  5. It is a good idea, but there is one drawback with it. Not all players have the ability to defeat Tantalos first because their equipment is weak also Tantalos HP and Damage is very powerful. Other than that, because their levels are small and they need help from strong players, but not all provide assistance to people with small levels, except that only the strong will benefit from the fall of Tantalos items and also In addition to your idea to make for Talentlos something special that distinguishes it from the rest of the monsters and bosses and makes it worthy to defeat it especially for How is F2P , we make it a special Item which is a Booster includes LG + Hero Avatars that's make it Worthy to trying to defeat it. And that's quest of defeat Tantalos make it Monthly better than Limited that's also will Let people Trying kill Tantalos to get the Awards of Quest Which is 1 Adam Stone. because the Players only kill Tantalos for the quest so if we add what i say and what Oni said would be great.
  6. It is the easiest Boss atm '-'
  7. Since there are some who do not like Death Matchs war and some do not like wars of occupation, why do we not suggest another type that is far from the current and old wars, and let's get out of the situation of recurring wars since the beginning of the game. Something out of the box, in other words This is my Idea: To make there a combination of wars of death and wars of occupation, but in another way, the majority may like it The idea I have is as follows: To change the idea of the occupying rules instead of being crystals to be mini-bosses or Bosses when and the way to occupy them is as follows to kill the mini-bosses or the Boss who is the rule of the occupation and that after the mini-bosses dies or the Boss joins the Faction that killed him as one of its members, but the way of his death will not be that easy The monster also attacks you and not a little damage no! But with a very strong damage, so that it is not easy to kill an individual, and you need people on your side to kill him, and in order for the Faction to kill him, this monster becomes on their side, fighting on their side until the other team kills him. In other words, the main Boss is the one who brings more points to whoever can kill him and then join them with them, but the Boss is the last boss in the game to be very difficult to kill because whoever kills him will have brought a great help to his team. And if no one can kill the main monster during half the time of the war, the war system will turn into a Death Match, but the Boss or mini-bosses that are supposed to kill them, which is not to move and be and to be fixed in their place, will move on the map freely and will hit the two teams then there will be no occupation and the war will turn into a war of death This is my first idea. The second idea I have is: To have his main crystal for each team, followed by other crystals, to be on several sides, for example, there is the main base present in front of the place to revive each Faction, and instead of being a crystal, it is the Last Boss “Tantalos”. And the other sub-crystals are mini-bosses, and in order to kill the main Boss "Tantalos", the bosses of one of the roads leading to it must be killed, or to make it more enthusiastic, all the other bosses must be killed in order to allow the enemy Faction to kill the main boss. What distinguishes this idea from time War there's no timing, but who kills The main Boss of the enemy Faction wins and the other time of the war is decided by the GM. In any case, there is also another Boss who does not belong to any Faction. Whoever kills him can join this Boss to his class and help them by destroying the sub-Bosses to the main Boss, but the time to summon this Boss is temporary, for example, his time is from three to five minutes, then he will disappear and will not appear to be summoned once Another one, about five to ten minutes, this idea may bring a large number of players who retired from the past, even new players There is also another idea about this type of war that whoever tries to kill one of the sub-Bosses leading to the team appears on the map of the team that is being attacked and vice versa as well that there are people trying to kill this sub-bosses and the members of the attacked team can protect this sub-bosses. The third and final thought I have so far is as follows It is almost the same as the current system, but there is a crystal that is in the middle, which is "Tantalos" What distinguishes it is that whoever kills this Boss can transform into it and use all its features such as fear, sleep and Stuns until he has the same health that he had, but for a certain period of about five minutes only, but whoever turns to him cannot use the skills that he had when he was He only uses his player character using the skills that the monster has That's all I have, and if anyone has a comment or other idea, mention it below in the comments Thanks, Mei
  8. I Didn't Play Death Match here when I Start only was occyption until now and that annoying isnt we start something new could be cool? I Played Death Match in other version of game and it's cool 10 time than occyption IN MY OPINION
  9. but if they fix the issues were in Death Match wars could be nice, right?
  10. its Just suggestion '-'
  11. This My Build Of DD Mage "Damage Dealer Mage" for who want copy it is up to you.
  12. I suggest making there are 4 types of Factions wars 1st Type: Old War Occpytions without HP Increasing Those who have strong accounts and also those who have weak accounts, with all due respect to everyone To have a chance to play, especially those who have weak accounts, to kill those who have strong accounts Because of the current situation in wars, those who have the most damage will win, but there are people who have weak accounts that cannot keep up with others, and thus they quit wars, and rather the game. 2nd Type: Death Match without HP increasing In this situation, there are no Bases to occupy, but rather the victory for the one who will kill the most. In this situation, the person can know who is the best by playing and by killing, and this creates a spirit of competition among everyone to prove who is the best player in the whole game, and also that there will be Tricks in this situation, especially because there will be Cheats to win, for example, making the Revive Base between 1 and 7 larger, extending a great distance, and not making the players of the other team come close to Revive spot the other team, and also making the one who comes out of the Revive base not to return to it again, if he dies and returns to it, and also in this case we assume that he killed The person in the enemy team with the highest points and has committed suicide to return to the base in order to be safe in this situation will have about two minutes to take the Buffs, and if he does not get out within two minutes, the system will expel him automatically, and the points he collected from killing the enemy will be returned to the enemy team, you will say if Person Disconnected in this situation he/she will have about 5 min to get back to war or the points person collected will back to the enemy faction 3rd Type: This Current war The situation of wars should be similar to what it is at the present time 4th Type: This Current war But in Death Match Mode That's Everyone HP will be increased But there are no bases to take who kill a lot will win Side suggestion: in Wars that's HP will increase I suggest making HP Automatically increased in the moment player Join War Unit and Gave about 50 Regeneration potions and 70-100 Recovery Potions to Avoid wasting a lot of time collecting those potions and to avoid The enemy Faction Ruining Player of taking the potions . Thanks, Mei
  13. The spear warrior, in my opinion, may be considered the strongest damage Class in the warriors Classes. The spear warrior can defeat all other Classes quite easily, but with certain conditions As for the magician, there are different techniques to be able to defeat the magician according to the type of the magician’s classification. If the magician has full damage, there may be a specific skill in the spear that can counter the magician Because a magician will be in this state, he has a weak defense, there is a skill that can knock the magician to the ground with one hit, because the magician has high damage focused on damage more than health And the specific skill is called "RoundHouse hit" This skill can knock the mage to the ground, but it may differ in war when everyone is more than 400,000 I will complete when the mage's blood is little However, when the magician has a support rank, the blood will be high and the defense will be higher, then the skill I mentioned earlier may kill him with a hit or not. Then in this case, there is another skill that may be similar to the previous skill, but with higher damage, but its attack speed is lower. The name of this skill is “Repeated Piercing” and it has two advantages and one disadvantage. The first advantage is that it is more powerful than the skill I mentioned earlier, and the second advantage is that even if the person concerned kills him, he walks next to a person with the skill “Parry” activated. The first hit will remove “Parry” and the second hit will kill him. And when gatherings, there is a powerful skill, regardless of the health of the people. It will remove a large number of players with one hit It's called "Smash Ankle" and it's in the fourth Job Skills This is just a small overview of the classification of the spear, I will continue with a detailed explanation later And about tactics in the current wars
  14. A suggestion to make the game its own forum is a wonderful thing, but the problem is that it has a forum very late, the number of players has become shrinking first. The game has been around for about two years for several things first. The only thing that was removed was the players who could not charge which is the gems. I see if it is restored Gems are retrieved for daily attendance, even if a certain percentage, this may bring players to play again And if the assistant game master is chosen by the general supervisor personally to avoid any mistakes or biases, if he is made a choice of players, this is all I have for now. Thank you, Mei
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